Native Methods¶
Overview¶
Native methods are used to create Sedona APIs that bind to native code written in the C programming language. The following steps are used to create a native method:
- Native Id: Every native method is assigned a unique two byte
identifier in the kit's
kit.xmlfile - Stub: Every native method is declared in the Sedona code using
the
nativemodifier - Native Implementation: Native methods are implemented as functions in the C programming language
- Native Tables: At staging, function pointers to the native implementations are mapped into tables for dispatch by the SVM at runtime
Native Id¶
Every native method is assigned a two byte identifier used to dispatch a call to the proper C function. The first byte is the kitId and the second byte is the methodId. Native ids are expressed as "kitId::methodId".
Each kit that contains native methods should be assigned a unique kitId.
Technically kitIds don't need to be globally unique, but they must be
unique across all the kits that might be used together for a given
platform. The range of kitIds from 0 to 99 is reserved for core Sedona
Framework kits. Third parties should use kitIds from 100 to 255 (or
contact the Sedona Framework development team). The sys kit itself is
assigned the kitId of zero. Any platform service
kit (i.e. a platform-specific kit containing a PlatformService subclass)
can be given a kitId of 1, since there will never be more than one such
kit loaded on a Sedona device at any given time.
Within a kit, every native method is assigned a unique methodId. Because the methodId is only a byte, there can be at most 255 native methods in a single kit.
The list of native ids for a kit is defined in the kit.xml file using
the following XML format:
<natives>
<native qname="foo::Type1.method1" id="6::0" />
<native qname="foo::Type1.method2" id="6::1" />
<native qname="foo::Type2.method1" id="6::2" />
</natives>
The natives element contains one or more native elements for each
native method in the kit. The native element contains two required
attributes: qname specifies the qualified name of the native method
and id specifies the native id formatted as "kitId::methodId". In
this example, the kitId for kit foo is 6, and the native method
methodIds are 0, 1, and 2.
Stubs¶
Native methods are declared like normal methods but without a method
body (just like abstract methods). Native methods must be flagged with
the native keyword. Native methods cannot be abstract or virtual.
For example:
class Type2
{
static native int add(int a, int b)
static native void test(bool z, int i, float f)
native float testf(int i, float f)
}
The compiler will perform a series of checks upon the native ids and
native stubs when compiling source code into a kit file (in the
ResolveNatives step). Unless errors are detected, the native ids are
written into the appropriate IR files of the kit. If any native ids are
modified, you must recompile from source.
Native Implementation¶
The SVM is stack based. Each item on the stack is called a Cell, which
is a union of int32_t, float, and void*. Unless you are running on
a 64-bit processor, a Cell is 32-bits wide. The definition of Cell in
sedona.h is:
typedef union
{
int32_t ival; // 32-bit signed int
float fval; // 32-bit float
void* aval; // address pointer
}
Cell;
Every native method must be implemented in C as a function that takes
two arguments: a SedonaVM_s pointer and a Cell pointer into the
stack, and returns a Cell. (Native methods that return a long or a
double require special handling, described in more detail below). The
definition for SedonaVM_s is in sedona.h. The typedef for a native
method pointer is:
typedef Cell (*NativeMethod)(struct SedonaVM_s* vm, Cell* params);
The method parameters are accessed from the stack via the Cell pointer
params. You can manually extract the individual parameters using array
indexing. If the native method is not static, then parameter 0 is always
the implicit this pointer.
It is important to note that all native method implementations return a
Cell value even when the Sedona signature for the method returns void.
You can use the constant nullCell to return from a method that returns
void. Other predefined Cell constants are trueCell, falseCell,
zeroCell, oneCell, and negOneCell.
An example implementation of the foo::Type2.add method:
Cell foo_Type2_add(SedonaVM* vm, Cell* params)
{
int32_t a = params[0].ival;
int32_t b = params[1].ival;
Cell result;
result.ival = a+b;
return result
}
foo::Type2.test method:
Cell foo_Type2_test(SedonaVM* vm, Cell* params)
{
int32_t z = params[0].ival;
int32_t b = params[1].ival;
float f = params[2].fval;
printf("test %d %d %f\n", z, b, f);
return nullCell;
}
foo::Type2.testf method:
Cell foo_Type2_testf(SedonaVM* vm, Cell* params)
{
void* this = params[0].aval; /* 'this' pointer is implicit first element of params[] */
int32_t b = params[1].ival;
float f = params[2].fval;
Cell result;
result.fval = b*f;
printf("test %d*%f=%f\n", b, f, result.fval);
return result;
}
aval member, floats the fval member, and all other
primitives are accessed using the ival member. Note that a Sedona
bool maps into zero and non-zero for false and true respectively.
Arrays of primitives are accessed like their C counterparts.
Native methods that pass or return long or double are a bit
trickier. A single long or double value requires two Cells to store
the full 64-bits. To access a long or double function argument
requires the use of pointer casting to access two consecutive elements
of the parameter array. A native method that returns a long or
double should declare the return type to be int64_t instead of
Cell. The following is an example - note how each long parameter
actually consumes two cells of the parameter list:
native static long addTwoLongs(long a, long b)
int64_t foo_Type3_addTwoLongs(SedonaVM* vm, Cell* params)
{
int64_t a = *(int64_t*)(params+0); // param 0+1
int64_t b = *(int64_t*)(params+2); // param 2+3
return a+b;
}
| Sedona | C | Sedona | C | |
|---|---|---|---|---|
| bool | int32_t | bool[] | uint8_t* | |
| byte | int32_t | byte[] | uint8_t* | |
| short | int32_t | short[] | uint16_t* | |
| int | int32_t | int[] | int32_t* | |
| long | int64_t | long[] | int64_t* | |
| float | float | float[] | float* | |
| double | double | double[] | double* | |
| Obj | void* | Obj[] | void** | |
| Str | uint8_t* | Str[] | uint8_t** |
Note that strings can be used as a normal null terminated C string.
Refer to the Porting chapter for how to structure your native C code.
Native Tables¶
When the SVM is compiled, the SVM is bound to a lookup table for all the
native methods available. This lookup table is a two level array of
function pointers. The first level of the array maps to the kitIds and
the second level maps to the methodIds. For example the function pointer
for the native id of "2::7" would be nativeTable[2][7].
The native lookup table is automatically generated as "nativetable.c"
when sedonac is used to stage a VM.
Additional Issues¶
The existing native method facility provides low level hooks to bind Sedona Framework APIs into the native platform. However due to its low level nature it maps fairly closely to the stack architecture of the VM. This design has the major limitation that it only works well when accessing primitives off the stack. There is currently no safe mechanism to access individual fields of an Object within a native method, as you would need to know exactly how the compiler will layout the memory (even then it would be quite brittle). In the meantime the best practice is to pass only primitives (or arrays of primitives) as parameters.
Predefined Kit Ids¶
The following table shows some of the currently predefined native kit ids. All PlatformService kits use a native kit id of 1.
| Kit | Id |
|---|---|
| sys | 0 |
| platform svcs | 1 |
| inet | 2 |
| serial | 3 |
| basicio | 4 |
| bacnet | 5 |
| smbus | 6 |
| spibus | 7 |
| nrio | 8 |
| datetimeStd | 9 |
